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ObjectDeliverer

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  • Common
    • Can I send Actors, Textures, or Materials with ObjectDeliveryBoxUsingJson?
    • Can ObjectDeliverer communicate over TCP/IP with applications not made with Unreal Engine?
    • Does TCP/IP communication support encryption with SSL/TLS?
    • Does UDP communication support broadcast transmission?
    • Can I create a program in another programming language to communicate with ObjectDeliverer?
    • Is TCP/IP communication possible on Mac and Linux as well?
    • Can it be used with both C++ and Blueprint?
    • How do I switch protocols?
    • Is it possible to create custom protocols?
    • What are ObjectDeliverer’s advantages compared to other communication libraries?
    • What communication protocols are supported?
    • What data formats are supported?
    • What if network packets aren’t arriving?
    • What is asynchronous communication?
    • What is ObjectDeliverer?
    • What is the main feature of ObjectDeliverer?
    • What should I do if shared memory communication doesn’t work?
    • What’s the difference between TCP/IP and UDP? Which should I choose?
    • When is ObjectDeliverer useful?
    • When should I use Shared Memory?
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  5. Does UDP communication support broadcast transmission?

Does UDP communication support broadcast transmission?

This has been supported since version 1.6.1.

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Is TCP/IP communication possible on Mac and Linux as well? →
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