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ObjectDeliverer

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  • Common
    • Can I send Actors, Textures, or Materials with ObjectDeliveryBoxUsingJson?
    • Can ObjectDeliverer communicate over TCP/IP with applications not made with Unreal Engine?
    • Does TCP/IP communication support encryption with SSL/TLS?
    • Does UDP communication support broadcast transmission?
    • Can I create a program in another programming language to communicate with ObjectDeliverer?
    • Is TCP/IP communication possible on Mac and Linux as well?
    • Can it be used with both C++ and Blueprint?
    • How do I switch protocols?
    • Is it possible to create custom protocols?
    • What are ObjectDeliverer’s advantages compared to other communication libraries?
    • What communication protocols are supported?
    • What data formats are supported?
    • What if network packets aren’t arriving?
    • What is asynchronous communication?
    • What is ObjectDeliverer?
    • What is the main feature of ObjectDeliverer?
    • What should I do if shared memory communication doesn’t work?
    • What’s the difference between TCP/IP and UDP? Which should I choose?
    • When is ObjectDeliverer useful?
    • When should I use Shared Memory?
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Common

Articles

  • Can I send Actors, Textures, or Materials with ObjectDeliveryBoxUsingJson?
  • Can ObjectDeliverer communicate over TCP/IP with applications not made with Unreal Engine?
  • Does TCP/IP communication support encryption with SSL/TLS?
  • Does UDP communication support broadcast transmission?
  • Can I create a program in another programming language to communicate with ObjectDeliverer?
  • Is TCP/IP communication possible on Mac and Linux as well?
  • Can it be used with both C++ and Blueprint?
  • How do I switch protocols?
  • Is it possible to create custom protocols?
  • What are ObjectDeliverer’s advantages compared to other communication libraries?
  • What communication protocols are supported?
  • What data formats are supported?
  • What if network packets aren’t arriving?
  • What is asynchronous communication?
  • What is ObjectDeliverer?
  • What is the main feature of ObjectDeliverer?
  • What should I do if shared memory communication doesn’t work?
  • What’s the difference between TCP/IP and UDP? Which should I choose?
  • When is ObjectDeliverer useful?
  • When should I use Shared Memory?
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