Articles
- Common
- Can I send Actors, Textures, or Materials with ObjectDeliveryBoxUsingJson?
- Can ObjectDeliverer communicate over TCP/IP with applications not made with Unreal Engine?
- Does TCP/IP communication support encryption with SSL/TLS?
- Does UDP communication support broadcast transmission?
- Can I create a program in another programming language to communicate with ObjectDeliverer?
- Is TCP/IP communication possible on Mac and Linux as well?
- Can it be used with both C++ and Blueprint?
- How do I switch protocols?
- Is it possible to create custom protocols?
- What are ObjectDeliverer’s advantages compared to other communication libraries?
- What communication protocols are supported?
- What data formats are supported?
- What if network packets aren’t arriving?
- What is asynchronous communication?
- What is ObjectDeliverer?
- What is the main feature of ObjectDeliverer?
- What should I do if shared memory communication doesn’t work?
- What’s the difference between TCP/IP and UDP? Which should I choose?
- When is ObjectDeliverer useful?
- When should I use Shared Memory?